Scott Farrar is continuing his interviews about the Transformers special effects. This time he had an interview with whatculture.com. Click here to see the full article and click "read more" below to see some interesting highlights from it.
Condensed highlights courtesy of TFLAMB
Highlights:
- "[VFX team] are almost first
in and last out when it comes to the movie" due to providing info on what will
need visual effects and impact that will have on the budget.
- "Each
character takes 15 weeks to create" as in just design the character with 15
layers of data to give it depth and texture (color, rust, etc). Example:
"Optimus Prime has 10,108 pieces attached to his skeleton, that's over 150,000
levels of data just for Optimus."
- TF1 has 12 robots with 460 shots needing
VFX; TF2 has 34 new robots with 550 shots and IMAX elements; TF3 24 new robots
with 3D complicating things (not # of shots).
- Colossus (The Driller) was "the largest asset that CGI has ever guilt, so large in fact it was
close to shutting our computer system down." Our in this case being ILM. Two and
half times bigger than Devastator with 86,823 pieces, 68 miles long resulting in
1.3 million dates pieces.
- Part of pre-production prep was filming and
photographing the areas in Chicago that would be used for the film when
recreating the city's destruction in the computer.
- For first time in 10
years Chicago opened all their bridges so production could use a helicopter to
film the river route that the Tomahawk Cruise Missiles take in the movie.
-
The voice actors play a part in how the robots are animated with facial
movements and the like. Sentinel Prime, "with 100's of [face] pieces of metal
moving", was pitched as being voiced by Sean Connery and animated along those
lines. The casting of Nimoy, with similar facial structure, meant a few changes
were needed to match his voice work.
- 350 people from ILM worked on DOTM by
the end.
- Reason the car form is clean and shiny while the robot form is
often dirty, damaged and rusty is because they discovered that Transformers
looked fake when tried to match that new shiny metal look. Adding the dirt layer
by later in the computer create that extra realism that sells the scene.- Ferrar's favorite Transformers is Bumblebee: "he’s the guy who
taught us how to do this movie………to try and show emotion on the face of a
character who does not speak, it’s just like silent hero comedy, or tragedy. So
the window of the soul is through the eyes and that’s absolutely true even in a
robot"
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